![]() He attends every raid, provides tons of moral support, and is never negative in the face of a tough loss. Captain Chum is one of the standout additions to our in-game alliance. We have a player who, for the sake of protecting his in-game identity, I’ll call Captain Chum. We end up recruiting random players, and while most of these are silent faces to round out the crowd, there are a few standouts. Even when we’re too busy for a proper sit-down game, we can enjoy a slice of the same experience. It’s a conversation starter and a way to stay connected. My friends and I have sunk a fair amount of time into Marvel Strike Force, for instance, and one pal rallies us to log on for raids and take care of our in-game business. So, I tend to play them with groups of friends and pass off the heavy lifting to others. Phone games are a tricky proposition for me I find that if I fall too deeply in them, I burn time and occasionally succumb to silly microtransactions. ![]() That being said, over the last few months, I’ve found myself appreciating that small pleasure. Just like the gameplay itself is flattened and condensed nicely to fit on a phone session in bed or on the bus, the social features of a mobile game are simple. But they aren’t capable of hitting the same social highs as bigger, more complex games. Mobile games like Homescapes want to mimic this structure: Players are instructed to join guilds and team up en masse to take on high level content. They were tangible, solid connections with other people - some of which I still hold to this day. We went on raids, hung out on voice chat, and even met in real life. When I was a teenager, I spent hours upon hours building friendships in World of Warcraft.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |